Military
From Republik of War
Military[edit | edit source]
The Military aspect of Republik of War involves training, fighting in battles and resistance wars, and organizing into armies to defend or expand your nation.
Core Activities[edit | edit source]
Training (Gym)[edit | edit source]
- Purpose: Increase your Strength attribute to deal more damage in fights, or Agility to increase Action Points capacity and regeneration speed.
- Mechanics: Perform the 'Train' action up to 8 times per game day.
- Attributes Influenced: Strength and Agility
Fighting[edit | edit source]
- Requirement: To fight, you need sufficient Health Points (HP) and Action Points (AP). Consuming Food restores HP. AP regenerates slowly over time or faster with Houses.
- Battles: Large-scale conflicts between two sides (countries or resistance vs. occupier) over a specific region. Last for several rounds.
- Mechanics: Click 'Fight' in an active battle. You deal damage based on your Strength, your Military Skill (MS), and optionally, a Weapon from your inventory (which is consumed).
- Daily Orders: If you are in an Army, your Army Leader can set a 'Daily Order' to a specific battle. Fighting in this battle gives a small damage bonus.
- Rounds: Battles consist of multiple timed rounds. The side that deals more damage in a round wins that round. The overall battle winner is the first side to win a set number of rounds or deals the most total damage if time expires.
- Rewards: Dealing damage increases your Military Skill (MS), which boosts future damage. Top fighters can earn medals.
- Resistance Wars: Special battles initiated by any citizen in the capital region of their original country if it is currently occupied by a foreign power. The goal is to liberate the capital.
- Mechanics: No time limit, lasts until either side deals 2000 damage points.
- Research Races: Competitions between two countries to unlock the resource of a specific region.
- Mechanics: Contribute points by fighting for your country in any battle while a Research Race is active for a region.
- Outcome: The country that contributes more points gains the right to increase the resource level in that region.
Armies[edit | edit source]
- Purpose: Military units for organization, coordination, and gaining combat bonuses.
- Membership: Any citizen can join an army (subject to army rules, often requiring approval from the leader).
- Leadership: Armies have a Leader who can manage members, set the Daily Order, and organize.
- Benefits: Provides a small damage bonus if you fight in the battle set as the Daily Order.
Key Concepts[edit | edit source]
- Strength (Str): The primary attribute determining base damage dealt.
- Agility (Agi): Influences critical hit chance (dealing 20% more damage) and AP regeneration speed.
- Military Skill (MS): A hidden stat that increases with total damage dealt. It provides a significant exponential bonus to damage.
- Health Points (HP): Required to work and fight. Restored by consuming Food.
- Action Points (AP): Required to fight. Regenerate over time.
- Weapons: Optional items consumed during a fight to provide a damage bonus based on their quality.
- Damage: The core metric in battles, determining round winners and overall battle victors.
- Daily Order: A battle assigned by an Army Leader for members to gain a bonus.
- Constructions (Defense System, Iron Dome): Special buildings that can be built in regions to provide military advantages, such as reducing damage taken or protecting companies from losing condition.