Military

From Republik of War

Military[edit | edit source]

The Military aspect of Republik of War involves training, fighting in battles and resistance wars, and organizing into armies to defend or expand your nation.

Core Activities[edit | edit source]

Training (Gym)[edit | edit source]

  • Purpose: Increase your Strength attribute to deal more damage in fights, or Agility to increase Action Points capacity and regeneration speed.
  • Mechanics: Perform the 'Train' action up to 8 times per game day.
  • Attributes Influenced: Strength and Agility

Fighting[edit | edit source]

  • Requirement: To fight, you need sufficient Health Points (HP) and Action Points (AP). Consuming Food restores HP. AP regenerates slowly over time or faster with Houses.
  • Battles: Large-scale conflicts between two sides (countries or resistance vs. occupier) over a specific region. Last for several rounds.
    • Mechanics: Click 'Fight' in an active battle. You deal damage based on your Strength, your Military Skill (MS), and optionally, a Weapon from your inventory (which is consumed).
    • Daily Orders: If you are in an Army, your Army Leader can set a 'Daily Order' to a specific battle. Fighting in this battle gives a small damage bonus.
    • Rounds: Battles consist of multiple timed rounds. The side that deals more damage in a round wins that round. The overall battle winner is the first side to win a set number of rounds or deals the most total damage if time expires.
    • Rewards: Dealing damage increases your Military Skill (MS), which boosts future damage. Top fighters can earn medals.
  • Resistance Wars: Special battles initiated by any citizen in the capital region of their original country if it is currently occupied by a foreign power. The goal is to liberate the capital.
    • Mechanics: No time limit, lasts until either side deals 2000 damage points.
  • Research Races: Competitions between two countries to unlock the resource of a specific region.
    • Mechanics: Contribute points by fighting for your country in any battle while a Research Race is active for a region.
    • Outcome: The country that contributes more points gains the right to increase the resource level in that region.

Armies[edit | edit source]

  • Purpose: Military units for organization, coordination, and gaining combat bonuses.
  • Membership: Any citizen can join an army (subject to army rules, often requiring approval from the leader).
  • Leadership: Armies have a Leader who can manage members, set the Daily Order, and organize.
  • Benefits: Provides a small damage bonus if you fight in the battle set as the Daily Order.

Key Concepts[edit | edit source]

  • Strength (Str): The primary attribute determining base damage dealt.
  • Agility (Agi): Influences critical hit chance (dealing 20% more damage) and AP regeneration speed.
  • Military Skill (MS): A hidden stat that increases with total damage dealt. It provides a significant exponential bonus to damage.
  • Health Points (HP): Required to work and fight. Restored by consuming Food.
  • Action Points (AP): Required to fight. Regenerate over time.
  • Weapons: Optional items consumed during a fight to provide a damage bonus based on their quality.
  • Damage: The core metric in battles, determining round winners and overall battle victors.
  • Daily Order: A battle assigned by an Army Leader for members to gain a bonus.
  • Constructions (Defense System, Iron Dome): Special buildings that can be built in regions to provide military advantages, such as reducing damage taken or protecting companies from losing condition.

Related Pages[edit | edit source]