Research

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Research is a feature that allows country gain bonuses, depending on their education levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost. It costs 5 HCK for a country to start a research.


Effects[edit | edit source]

After completion, besides each research own effects, country's mood is improved in 20%, and most helpful scientist gets an achievement.

Credits[edit | edit source]

Every citizen with intelligence attribute superior to 50% can work on researches. That will give his country credits to develop any of the researches. This credits should be assigned by the Country President. After 3 days unassigned, credits are lost.

Formula[edit | edit source]

'''C = ((IN/100) + (MO/100))*R'''

Where

C = Generated Credits

IN = Intelligence

MO = Mood

R = Random factor (which can be zero)

Economy Research[edit | edit source]

Once a country economy research is completed, citizens receive a 20% bonus on their production.

Costs 400 credits.

Miiltary Research[edit | edit source]

Once a country military research is completed, its defensive battle wall is raised in 20%.

Costs 400 credits

Politics Research[edit | edit source]

Once a country politics research is completed, the country gains an extra parliament chair starting from next elections.

Costs 500 credits