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Research is a feature that allows [[country]] gain bonuses, depending on their [[education]] levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost.
Research is a feature that allows [[country]] gain bonuses, depending on their [[education]] levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost.
== Effects ==
After completion, besides each research own effects, country's mood is improved in 20%.





Revision as of 21:42, 12 June 2018

Research is a feature that allows country gain bonuses, depending on their education levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost.


Effects

After completion, besides each research own effects, country's mood is improved in 20%.


Credits

Every citizen with intelligence attribute superior to 50% can work on researches. That will give his country credits to develop any of the researches. This credits should be assigned by the Country President.


Formula

'''C = ((IN/100) + (MO/100))*R'''

Where

C = Generated Credits

IN = Intelligence

MO = Mood

R = Random factor (which can be zero)

Economy Research

Once a country economy research is completed, citizens recieve a 20% bonus on their production.

Costs 400 credits.