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'''Costs''' 400 credits
'''Costs''' 400 credits


== Politics ==
== Politics Research==
Once a country [[politics]] research is completed, the country gains an extra [[parliament]] chair starting from next [[elections]].
Once a country [[politics]] research is completed, the country gains an extra [[parliament]] chair starting from next [[elections]].


'''Costs''' 500 credits
'''Costs''' 500 credits

Revision as of 22:24, 12 June 2018

Research is a feature that allows country gain bonuses, depending on their education levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost.


Effects

After completion, besides each research own effects, country's mood is improved in 20%, and most helpful scientist gets an achievement.

Credits

Every citizen with intelligence attribute superior to 50% can work on researches. That will give his country credits to develop any of the researches. This credits should be assigned by the Country President.


Formula

'''C = ((IN/100) + (MO/100))*R'''

Where

C = Generated Credits

IN = Intelligence

MO = Mood

R = Random factor (which can be zero)

Economy Research

Once a country economy research is completed, citizens recieve a 20% bonus on their production.

Costs 400 credits.

Miiltary Research

Once a country military research is completed, its defensive battle wall is raised in 20%.

Costs 400 credits

Politics Research

Once a country politics research is completed, the country gains an extra parliament chair starting from next elections.

Costs 500 credits