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Olá cidadão!
Hello, citizen and welcome to Republik of War! You are in a virtual world with real players, and you can decide if you want to be a Journalist, a General, an athlete, a tycoon or a great politician. This brief tutorial will help you get ready to play in less than 2 minutes!
Você entrou em uma realidade alternativa. No Mundo Falso, você está imerso em um mundo virtual com jogadores reais. Você decide se quer ser um jornalista, um general, um atleta, um magnata ou um grande político. Este é um breve tutorial explicando as principais funcionalidades para que você se acostume com o MundoFalso!


[https://youtu.be/_uFSH0XJ1bo Tutorial em vídeo para o Poli War]<br />
== Context==
[http://poli.mundofalso.com/newspaper/article/2 Tutorial em texto para o Poli War]
In our virtual world, every country starts from its own territories in their quest to becoming the greatest nation of all time. You are a citizen of your country, and the president, the ministers, the congressmen and all other players are humans. Your actions and your interactions define your future.  


== Parte 1: Contexto==
== [[Work]] ==
Em nossa realidade virtual, houve uma guerra civil no Brasil e cada região tornou-se independente. Você é um cidadão do "país" em que se cadastrou. O presidente, os ministros, os congressistas e todos os outros jogadores também são humanos. Suas ações definirão seu futuro no MundoFalso.


== [[Trabalho]] ==
[http://republikofwar.com/economy/work Working] is the easiest way to make money. You can use money to buy food, weapon, houses and even hire employees to your own companies. To work, you must find a job in the [http://republikofwar.com/economy/jobmarket job market]. You can work up to 8 times per day at the cost of 5 Health Points and 1 Action Point each time you work.
 
[http://mundofalso.com/economy/work Trabalhar] é a maneira mais fácil de ganhar dinheiro, com o qual você pode comprar comida, armas ou até contratar pessoas para suas empresas. Para trabalhar, você deve arranjar um emprego no [http://mundofalso.com/economy/jobmarket mercado de trabalho]. Você poderá trabalhar até 8 vezes ao dia, com o custo de 5 pontos de saúde e 1 ponto de ação por trabalho.


== [[Action Points]] ==
== [[Action Points]] ==


Action Points limitam a quantidade de ações do jogador. Cada ação (trabalhar, treinar, estudar, lutar, etc.) gasta 1 AP.
Action Points limit the amount of actions you can perform in the game. Each action (work, train, study, fight etc.) costs 1 AP.


Você ganha um AP quando o relógio no cabeçalho da página zera. Note que há um limite de Action Points que um cidadão pode ter, dependendo da agilidade:
You gain 1 AP when the clock in the header of the page reaches zero. The limit of Action Points that you can accumulate depends on their agility and quality of their active house:


{| class="wikitable" border="1"
{| class="wikitable" border="1"
|-
|-
! Agilidade
! Agility
! Limite
! AP Limit
|-
|-
| 0-6
| 0-6
Line 50: Line 46:
|85
|85
|}
|}
OBS: a tabela completa estará em outro artigo, para que este seja breve e direto.
OBS: The full table will be available in another article.
 
== [[Gym]] ==
 
In the gym, you can choose to train Strength and Agility. While agility gives you more Action Points, more strength makes you more influent in battles. You can train up to 8 times per day, combining strength and agility. Each training session costs 10 Health Points (HP).
 
On the day change (00:00 in game time), you '''lose a specific amount''' of your strength and/or agility. This rewards players' consistency and ensures that in a medium/long term, new players can be as powerful as old players as long as they are committed, keeping the game balanced.
 
The amount of strength/agility/intelligence lost on the day change is as follows:
 
* Between 0 and 10% strength/agility/intelligence -> 0.1% loss
* Between 10% and 20% -> 0.9% loss
* Between 20% and 30% -> 1.7% loss
* Between 30% and 40% -> 2.6% loss
* Between 40% and 50% -> 3.4% loss
* Between 50% and 60% -> 4.3% loss
* Between 60% and 70% -> 5.2% loss
* Between 70% and 80% -> 6.1% loss
* Between 80% and 90% -> 7.0% loss
* Between 90% and 100% -> 7.9% loss
* 100% -> 8% loss.
This means that you '''cannot''' have 100% in both intelligence and agility, and it is up to you to decide which attribute benefits you more.
 
== [[University]] ==


== [[Academia]] ==
In the university, you can study and research. Studying raises your intelligence, which increases your employees' productivity (if you have a company) and allows you to research for your country. You can study up to 8 times per day, and each time you study will cost you 5 HP and 1 AP. Your intelligence decreases on the day change just like strength and agility.


Na academia, você treina força e agilidade. Mais agilidade te dá mais pontos de ação, e mais força faz com que você dê mais dano nas batalhas. Você pode treinar 8 vezes por dia, somando treinos de força e de agilidade. Cada treino custa 10 Pontos de Vida (Health Points/HP).  
A citizen can only research upon reaching Intelligence 50%. Therefore, it is not going to be explored in this tutorial yet.


Ao virar o dia (00:00 no horário do servidor), você perde uma certa quantidade da sua força e/ou da sua agilidade. Isso é um mecanismo do jogo para fazer com que jogadores novos consigam ser tão bons quanto os experientes a médio prazo.
== [[Health Points]] ==


* Até 10% de força/agilidade/inteligência -> 0% de perda
Health Points (HP) is a fundamental attribute of the citizen, representing wellness and tiredness. Most actions demand health points (studying, working, training, fighting, participating in [[Research Races]]). You can recover health points consuming food. On the daychange your health points automatically recover to 100 HP.
* Entre 10% e 20% -> 0.8% de perda
* Entre 20% e 30% -> 1.6% de perda
* Entre 30% e 40% -> 2.5% de perda
* Entre 40% e 50% -> 3.4% de perda
* Entre 50% e 60% -> 4.3% de perda
* Entre 60% e 70% -> 5.2% de perda
* Entre 70% e 80% -> 6.1% de perda
* Entre 80% e 90% -> 7.0% de perda
* Entre 90% e 100% -> 7.9% de perda
* 100% -> 8% de perda.


== [[Universidade]] ==
== [[Fight]] ==


Na universidade, é possível estudar e pesquisar. Estudo dá inteligência, que aumenta a produtividade dos seus funcionários (caso tenha empresa) e te permite fazer pesquisas pelo seu país. Você pode estudar até 8 vezes ao dia, com o custo de 5 HP por vez. Como visto anteriormente, sua inteligência pode cair nos dias em que você não estudar ou estudar menos que o necessário.
In a battle, citizens fight to inflict damage in the opposing army. Each fight costs 1 AP e 10 HP and the amount of damage dealt depends on your strength and Military Rank.


Um cidadão só pode realizar pesquisa com 50% de inteligência. Por esse motivo, não vamos tratá-la com detalhes nesse tutorial.
You have a 20% probability of dealing a CRITICAL fight (+20% damage) and a 20% probability of inflicting a bad luck fight (-20% damage).


== [[Pontos de Vida]] ==
== [[Battle]] ==


Pontos de Vida (ou Health Points ou HP) são um dos atributos essenciais do cidadão mundo-falsense. Eles permitem que você realize a maioria das ações. Você pode recuperar vida consumindo comida. Na virada do dia (daychange), sua vida é automaticamente recuperada para 100 HP.
When two countries are in war, a battle can be started to dominate a region. The winning country gains the right to attack the losing country and controls the disputed region.  


== [[Lutar]] ==
The battle is divided in 4 hour rounds, and the first country to win 4 rounds wins the whole battle.


Em uma batalha, os cidadãos deixam dano lutando. Cidadãos mais fortes deixam mais influência (dano). Cada luta custa 1 AP e 10 HP.
The 3 citizens from each battle are awarded with a [[Helper]] medal, visible in their profile, and GOLD (3 GOLD for top 1, 2 GOLD for top 2, 1 GOLD for top 3 from each side).


== [[Batalha]] ==
If a citizen wins a Helper from both sides, they also win a Both Helpers medal and 2 GOLD.


Quando dois países estão em guerra, uma batalha é uma forma de atacar o outro país, para conquistar uma região. O país vencedor de uma batalha ganha o direito de atacar o país perdedor. Os cidadãos que deixarem mais dano ganham uma medalha [[Helper]], visível no perfil, e até 5 HCK.
The citizen that deals more damage during the whole battle wins a Battle Hero medal.


[[Category: Tutorial]]
[[Category: Tutorial]]

Latest revision as of 21:42, 1 June 2024

Hello, citizen and welcome to Republik of War! You are in a virtual world with real players, and you can decide if you want to be a Journalist, a General, an athlete, a tycoon or a great politician. This brief tutorial will help you get ready to play in less than 2 minutes!

Context[edit | edit source]

In our virtual world, every country starts from its own territories in their quest to becoming the greatest nation of all time. You are a citizen of your country, and the president, the ministers, the congressmen and all other players are humans. Your actions and your interactions define your future.

Work[edit | edit source]

Working is the easiest way to make money. You can use money to buy food, weapon, houses and even hire employees to your own companies. To work, you must find a job in the job market. You can work up to 8 times per day at the cost of 5 Health Points and 1 Action Point each time you work.

Action Points[edit | edit source]

Action Points limit the amount of actions you can perform in the game. Each action (work, train, study, fight etc.) costs 1 AP.

You gain 1 AP when the clock in the header of the page reaches zero. The limit of Action Points that you can accumulate depends on their agility and quality of their active house:

Agility AP Limit
0-6 30
7-13 31
14-17 32
18-21 33
22-25 34
26-28 35
29-31 36
... ...
100 85

OBS: The full table will be available in another article.

Gym[edit | edit source]

In the gym, you can choose to train Strength and Agility. While agility gives you more Action Points, more strength makes you more influent in battles. You can train up to 8 times per day, combining strength and agility. Each training session costs 10 Health Points (HP).

On the day change (00:00 in game time), you lose a specific amount of your strength and/or agility. This rewards players' consistency and ensures that in a medium/long term, new players can be as powerful as old players as long as they are committed, keeping the game balanced.

The amount of strength/agility/intelligence lost on the day change is as follows:

  • Between 0 and 10% strength/agility/intelligence -> 0.1% loss
  • Between 10% and 20% -> 0.9% loss
  • Between 20% and 30% -> 1.7% loss
  • Between 30% and 40% -> 2.6% loss
  • Between 40% and 50% -> 3.4% loss
  • Between 50% and 60% -> 4.3% loss
  • Between 60% and 70% -> 5.2% loss
  • Between 70% and 80% -> 6.1% loss
  • Between 80% and 90% -> 7.0% loss
  • Between 90% and 100% -> 7.9% loss
  • 100% -> 8% loss.

This means that you cannot have 100% in both intelligence and agility, and it is up to you to decide which attribute benefits you more.

University[edit | edit source]

In the university, you can study and research. Studying raises your intelligence, which increases your employees' productivity (if you have a company) and allows you to research for your country. You can study up to 8 times per day, and each time you study will cost you 5 HP and 1 AP. Your intelligence decreases on the day change just like strength and agility.

A citizen can only research upon reaching Intelligence 50%. Therefore, it is not going to be explored in this tutorial yet.

Health Points[edit | edit source]

Health Points (HP) is a fundamental attribute of the citizen, representing wellness and tiredness. Most actions demand health points (studying, working, training, fighting, participating in Research Races). You can recover health points consuming food. On the daychange your health points automatically recover to 100 HP.

Fight[edit | edit source]

In a battle, citizens fight to inflict damage in the opposing army. Each fight costs 1 AP e 10 HP and the amount of damage dealt depends on your strength and Military Rank.

You have a 20% probability of dealing a CRITICAL fight (+20% damage) and a 20% probability of inflicting a bad luck fight (-20% damage).

Battle[edit | edit source]

When two countries are in war, a battle can be started to dominate a region. The winning country gains the right to attack the losing country and controls the disputed region.

The battle is divided in 4 hour rounds, and the first country to win 4 rounds wins the whole battle.

The 3 citizens from each battle are awarded with a Helper medal, visible in their profile, and GOLD (3 GOLD for top 1, 2 GOLD for top 2, 1 GOLD for top 3 from each side).

If a citizen wins a Helper from both sides, they also win a Both Helpers medal and 2 GOLD.

The citizen that deals more damage during the whole battle wins a Battle Hero medal.