Research: Difference between revisions

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Hello dear citizen.
Research is a feature that allows [[country]] gain bonuses, depending on their [[education]] levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost. It costs 5 HCK for a country to start a research.
You are now inserted in an alternative reality. There are real players at your side and against you. In hPublo, your goals are set by yourself. You can be a journalist, a general, an athlete, a big businessman or even a great politician. This tutorial contains every information you need in order to get started and have an amazing stay in hPublo.




== Part 1: The Game ==
== Effects ==
You are inserted in a virtual country with real people. All of its citizens, as well as its government, military, businessmen and workers are humans. That means your actions define your faith inside hPublo.  
After completion, besides each research own effects, country's [[mood]] is improved in 20%, and most helpful scientist gets an [[achievement]].


== Credits ==
Every citizen with [[intelligence]] attribute superior to 50% can work on researches. That will give his country credits to develop any of the researches. This credits should be assigned by the [[Country President]]. After 3 days unassigned, credits are lost.


== [[Work]] ==
== Formula ==


[http://fast.hpublo.com/economy/work Work] is the easiest and most intuitive way to earn money, with which you can buy food, weapons or even hire people to your company. To start working, you must apply to a job at the [http://fast.hpublo.com/economy/jobmarket job market]. You can work up to 8 times a day, with the cost of 5 health points, as long as you have action points.
<nowiki>'''C = ((IN/100) + (MO/100))*R'''</nowiki>


Where


== [[Action Points]] ==
C = Generated Credits


Action points limits your daily action at hPublo. At 00:00 and 12:00 (server time), you get a refill of at least 30 APs, depending on your agility attribute.
IN = Intelligence


MO = [[Mood]]


== [[Gym]] ==
R = Random factor (which can be zero)


At the gym, you will be able to train agility and strength. More agility gives you more action points per refill, and more strength makes you give more damage at battles. You can train up to 8 times a day, combining strength and agility, costing 10 health points. Just like intelligence, this attributes are going to drop if you miss a day at the gym.
== Economy Research ==
Once a country [[economy]] research is completed, [[citizen]]s receive a 20% bonus on their production.


== [[University]] ==
'''Costs''' 400 credits.


The university is the place where you can study. Study gives you intelligence, which is used to raise your productivity and to research. You can study up to 8 times a day, and it costs 2 health points. As mentioned before, this attribute will drop each day your citizen misses university.
== Miiltary Research ==
Once a country [[military]] research is completed, its defensive [[battle]] wall is raised in 20%.  


== [[Health Points]] ==
'''Costs''' 400 credits


Health points is one of the most essential attributes of your citizen in hPublo. You have to have at least 20 HPs to be able to do most actions in hPublo. You can recover it instantly by eating food. At daychange, it is automatically recovered to 100 HPs.
== Politics Research==
Once a country [[politics]] research is completed, the country gains an extra [[parliament]] chair starting from next [[elections]].


== [[Fight]] ==
'''Costs''' 500 credits
 
When in a battle, citizens deal damage in the battle by fighting. Stronger citizens deal more damage. Each fight costs 1 AP and 10 HP.
 
== [[Battle]] ==
 
When two countries are in war, a battle is the way of the attacking side conquer his rival's regions. After each battle, the attacking right is granted to the winner of previous battle. Most influent soldiers are rewarded with Helper achievement and 2 HCK.

Latest revision as of 21:41, 1 June 2024

Research is a feature that allows country gain bonuses, depending on their education levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost. It costs 5 HCK for a country to start a research.


Effects[edit | edit source]

After completion, besides each research own effects, country's mood is improved in 20%, and most helpful scientist gets an achievement.

Credits[edit | edit source]

Every citizen with intelligence attribute superior to 50% can work on researches. That will give his country credits to develop any of the researches. This credits should be assigned by the Country President. After 3 days unassigned, credits are lost.

Formula[edit | edit source]

'''C = ((IN/100) + (MO/100))*R'''

Where

C = Generated Credits

IN = Intelligence

MO = Mood

R = Random factor (which can be zero)

Economy Research[edit | edit source]

Once a country economy research is completed, citizens receive a 20% bonus on their production.

Costs 400 credits.

Miiltary Research[edit | edit source]

Once a country military research is completed, its defensive battle wall is raised in 20%.

Costs 400 credits

Politics Research[edit | edit source]

Once a country politics research is completed, the country gains an extra parliament chair starting from next elections.

Costs 500 credits