Research: Difference between revisions
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== Economy Research == | == Economy Research == | ||
Once a country [[economy]] research is completed, [[citizen]]s | Once a country [[economy]] research is completed, [[citizen]]s receive a 20% bonus on their production. | ||
'''Costs''' 400 credits. | '''Costs''' 400 credits. | ||
Latest revision as of 21:41, 1 June 2024
Research is a feature that allows country gain bonuses, depending on their education levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost. It costs 5 HCK for a country to start a research.
Effects[edit | edit source]
After completion, besides each research own effects, country's mood is improved in 20%, and most helpful scientist gets an achievement.
Credits[edit | edit source]
Every citizen with intelligence attribute superior to 50% can work on researches. That will give his country credits to develop any of the researches. This credits should be assigned by the Country President. After 3 days unassigned, credits are lost.
Formula[edit | edit source]
'''C = ((IN/100) + (MO/100))*R'''
Where
C = Generated Credits
IN = Intelligence
MO = Mood
R = Random factor (which can be zero)
Economy Research[edit | edit source]
Once a country economy research is completed, citizens receive a 20% bonus on their production.
Costs 400 credits.
Miiltary Research[edit | edit source]
Once a country military research is completed, its defensive battle wall is raised in 20%.
Costs 400 credits
Politics Research[edit | edit source]
Once a country politics research is completed, the country gains an extra parliament chair starting from next elections.
Costs 500 credits