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	<title>Resources - Revision history</title>
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	<updated>2026-05-30T21:46:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Jrandle: Created page with &quot;= Resources = Resources are fundamental elements tied to regions in Republik of War, representing the natural production capacity of land.  == Definition == Each region on the game map possesses a specific resource type: &#039;&#039;&#039;Food&#039;&#039;&#039;, &#039;&#039;&#039;Weapon&#039;&#039;&#039;, or &#039;&#039;&#039;House&#039;&#039;&#039;. This represents the primary commodity that the region can produce daily.  == Resource Levels ==  * &#039;&#039;&#039;Levels:&#039;&#039;&#039; A region&#039;s resource exists at a specific level, ranging from None, Low, Medium or High * &#039;&#039;&#039;Visual...&quot;</title>
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		<updated>2025-08-15T09:25:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Resources = Resources are fundamental elements tied to regions in Republik of War, representing the natural production capacity of land.  == Definition == Each region on the game map possesses a specific resource type: &amp;#039;&amp;#039;&amp;#039;Food&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;House&amp;#039;&amp;#039;&amp;#039;. This represents the primary commodity that the region can produce daily.  == Resource Levels ==  * &amp;#039;&amp;#039;&amp;#039;Levels:&amp;#039;&amp;#039;&amp;#039; A region&amp;#039;s resource exists at a specific level, ranging from None, Low, Medium or High * &amp;#039;&amp;#039;&amp;#039;Visual...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Resources =&lt;br /&gt;
Resources are fundamental elements tied to regions in Republik of War, representing the natural production capacity of land.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
Each region on the game map possesses a specific resource type: &amp;#039;&amp;#039;&amp;#039;Food&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;House&amp;#039;&amp;#039;&amp;#039;. This represents the primary commodity that the region can produce daily.&lt;br /&gt;
&lt;br /&gt;
== Resource Levels ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Levels:&amp;#039;&amp;#039;&amp;#039; A region&amp;#039;s resource exists at a specific level, ranging from None, Low, Medium or High&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Visual Representation:&amp;#039;&amp;#039;&amp;#039; On the region page, this is often displayed as &amp;lt;code&amp;gt;Level ResourceName&amp;lt;/code&amp;gt; (e.g., Low Food).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Base Production:&amp;#039;&amp;#039;&amp;#039; The level determines the base daily amount of that resource produced by the region. A Medium Food region produces more Food daily than a Low Food region.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Maximum Potential:&amp;#039;&amp;#039;&amp;#039; Currently, High is the highest possible level the resource can reach in that region.&lt;br /&gt;
&lt;br /&gt;
== Managing Resources ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ownership Benefit:&amp;#039;&amp;#039;&amp;#039; The country that owns a region receives the daily production of its resource.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Increasing Levels:&amp;#039;&amp;#039;&amp;#039; A region&amp;#039;s resource level can be increased through specific actions:&lt;br /&gt;
*# &amp;#039;&amp;#039;&amp;#039;Winning a Battle/Round:&amp;#039;&amp;#039;&amp;#039; Successfully defending a region can prevent its resource level from decreasing if the wall is breached.&lt;br /&gt;
*# &amp;#039;&amp;#039;&amp;#039;Winning a Research Race:&amp;#039;&amp;#039;&amp;#039; As described in [[Research Race]], winning a race grants the right to propose a law to raise the resource level, up to its maximum potential.&lt;br /&gt;
*# &amp;#039;&amp;#039;&amp;#039;Conquering a Region:&amp;#039;&amp;#039;&amp;#039; When a region is conquered, its resource level might initially drop. Subsequently raising it requires winning Research Races (if contested) or direct management (if not).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Decreasing Levels:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*# &amp;#039;&amp;#039;&amp;#039;Losing a Battle/Round:&amp;#039;&amp;#039;&amp;#039; If a defending region&amp;#039;s wall is breached and the defender loses a round, the resource level typically decreases by one.&lt;br /&gt;
*# &amp;#039;&amp;#039;&amp;#039;Time Decay:&amp;#039;&amp;#039;&amp;#039; Some resources might naturally decay over time if not actively managed (though this is less common).&lt;br /&gt;
&lt;br /&gt;
== Distribution to Companies ==&lt;br /&gt;
While regions produce raw resources daily, they don&amp;#039;t directly go into player inventories. Companies extract products from the availability. If a region has 2000 resource points for Food, and producing Q2 Food uses 2 resource points: the region can allow a maximum of 1000 Q2 food to be produced per day. Therefore, it&amp;#039;s important to manage companies in a region.&lt;br /&gt;
&lt;br /&gt;
== Importance ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Economic Foundation:&amp;#039;&amp;#039;&amp;#039; Resources are the bedrock of a nation&amp;#039;s economy. Controlling regions with high-level resources (especially Weapons for military strength, or Food/Houses for economic/population health) is crucial.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strategic Target:&amp;#039;&amp;#039;&amp;#039; Regions with valuable or high-level resources are prime targets for conquest and fierce defenders.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;National Wealth:&amp;#039;&amp;#039;&amp;#039; A country&amp;#039;s total resource production directly impacts the wealth and productivity available to its citizens through the company system and congressional resource allocation laws.&lt;br /&gt;
&lt;br /&gt;
Understanding resource management, including how to acquire, protect, and enhance them, is key to national prosperity and power.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Home]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Military]]&lt;br /&gt;
* [[Research Race]]&lt;br /&gt;
* [[Tutorial Missions]]&lt;/div&gt;</summary>
		<author><name>Jrandle</name></author>
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