<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US">
	<id>https://wiki.republikofwar.com/index.php?action=history&amp;feed=atom&amp;title=Region</id>
	<title>Region - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.republikofwar.com/index.php?action=history&amp;feed=atom&amp;title=Region"/>
	<link rel="alternate" type="text/html" href="https://wiki.republikofwar.com/index.php?title=Region&amp;action=history"/>
	<updated>2026-05-30T21:32:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.republikofwar.com/index.php?title=Region&amp;diff=205&amp;oldid=prev</id>
		<title>Jrandle: /* Resources */</title>
		<link rel="alternate" type="text/html" href="https://wiki.republikofwar.com/index.php?title=Region&amp;diff=205&amp;oldid=prev"/>
		<updated>2025-08-15T09:18:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Resources&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:18, 15 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Primary Function:&amp;#039;&amp;#039;&amp;#039; Each region produces a specific natural resource daily: &amp;#039;&amp;#039;&amp;#039;Food&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;House&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Primary Function:&amp;#039;&amp;#039;&amp;#039; Each region produces a specific natural resource daily: &amp;#039;&amp;#039;&amp;#039;Food&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;House&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Resource Level:&#039;&#039;&#039; The amount produced depends on the region&#039;s resource level (e.g., Food 3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/5&lt;/del&gt;). Levels can be increased (often through [[Research Race]]) or decreased (if the region&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s wall is breached in defense&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Resource Level:&#039;&#039;&#039; The amount produced depends on the region&#039;s resource level (e.g., Food &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1/&lt;/ins&gt;3). Levels can be increased (often through [[Research Race]]) or decreased (if the region &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets conquered&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Strategic Value:&amp;#039;&amp;#039;&amp;#039; Regions with high-level or valuable resources (especially Weapons) are highly prized and heavily defended.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Strategic Value:&amp;#039;&amp;#039;&amp;#039; Regions with high-level or valuable resources (especially Weapons) are highly prized and heavily defended.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-204:rev-205:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Jrandle</name></author>
	</entry>
	<entry>
		<id>https://wiki.republikofwar.com/index.php?title=Region&amp;diff=204&amp;oldid=prev</id>
		<title>Jrandle: Created page with &quot;= Regions =  Regions are the fundamental territorial units on the map of Republik of War. They represent areas of land that countries can own, defend, and utilize for economic and strategic benefit.  == Characteristics ==  * &#039;&#039;&#039;Map Location:&#039;&#039;&#039; Each region occupies a distinct area on the global map and belongs to a specific country. * &#039;&#039;&#039;Unique Identifier:&#039;&#039;&#039; Every region has a unique name (e.g., &#039;Eastern Germany&#039;, &#039;Ontario&#039;). * &#039;&#039;&#039;Owner:&#039;&#039;&#039; A region is controlled by a c...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.republikofwar.com/index.php?title=Region&amp;diff=204&amp;oldid=prev"/>
		<updated>2025-08-15T09:18:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Regions =  Regions are the fundamental territorial units on the map of Republik of War. They represent areas of land that countries can own, defend, and utilize for economic and strategic benefit.  == Characteristics ==  * &amp;#039;&amp;#039;&amp;#039;Map Location:&amp;#039;&amp;#039;&amp;#039; Each region occupies a distinct area on the global map and belongs to a specific country. * &amp;#039;&amp;#039;&amp;#039;Unique Identifier:&amp;#039;&amp;#039;&amp;#039; Every region has a unique name (e.g., &amp;#039;Eastern Germany&amp;#039;, &amp;#039;Ontario&amp;#039;). * &amp;#039;&amp;#039;&amp;#039;Owner:&amp;#039;&amp;#039;&amp;#039; A region is controlled by a c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Regions =&lt;br /&gt;
&lt;br /&gt;
Regions are the fundamental territorial units on the map of Republik of War. They represent areas of land that countries can own, defend, and utilize for economic and strategic benefit.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Map Location:&amp;#039;&amp;#039;&amp;#039; Each region occupies a distinct area on the global map and belongs to a specific country.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unique Identifier:&amp;#039;&amp;#039;&amp;#039; Every region has a unique name (e.g., &amp;#039;Eastern Germany&amp;#039;, &amp;#039;Ontario&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Owner:&amp;#039;&amp;#039;&amp;#039; A region is controlled by a country. This ownership can change through warfare.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Original Owner:&amp;#039;&amp;#039;&amp;#039; Each region also has an &amp;#039;original owner&amp;#039;, which is typically the country it belonged to at the game&amp;#039;s inception or reset. This is significant for mechanics like [[[#resistance-war|Resistance War]]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Capital Status:&amp;#039;&amp;#039;&amp;#039; One region within each country is designated as its Capital. This often holds special significance, particularly for resistance mechanics.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Geography:&amp;#039;&amp;#039;&amp;#039; Regions are connected to adjacent regions via borders. These connections determine legal travel paths and potential targets for invasion.&lt;br /&gt;
&lt;br /&gt;
== Key Features ==&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primary Function:&amp;#039;&amp;#039;&amp;#039; Each region produces a specific natural resource daily: &amp;#039;&amp;#039;&amp;#039;Food&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;House&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resource Level:&amp;#039;&amp;#039;&amp;#039; The amount produced depends on the region&amp;#039;s resource level (e.g., Food 3/5). Levels can be increased (often through [[Research Race]]) or decreased (if the region&amp;#039;s wall is breached in defense).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strategic Value:&amp;#039;&amp;#039;&amp;#039; Regions with high-level or valuable resources (especially Weapons) are highly prized and heavily defended.&lt;br /&gt;
&lt;br /&gt;
=== Infrastructure ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Companies:&amp;#039;&amp;#039;&amp;#039; Players can establish companies within regions they control. These companies use the region&amp;#039;s raw resources to manufacture goods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Constructions:&amp;#039;&amp;#039;&amp;#039; Special buildings like Defense Systems or Iron Domes can be constructed in regions to provide military advantages.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
&lt;br /&gt;
* Citizens can travel between regions, typically restricted to their own country or allied/connected territories, depending on game settings.&lt;br /&gt;
&lt;br /&gt;
=== Warfare ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battles:&amp;#039;&amp;#039;&amp;#039; The primary way regions change hands. One country initiates a battle to invade and conquer a region belonging to another country.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defense:&amp;#039;&amp;#039;&amp;#039; The owning country defends its region in the battle.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Outcome:&amp;#039;&amp;#039;&amp;#039; If the invading country wins the battle, they seize control of the region.&lt;br /&gt;
&lt;br /&gt;
=== Resistance War ===&lt;br /&gt;
&lt;br /&gt;
* A special type of persistent war that occurs in the capital region of a player&amp;#039;s &amp;#039;&amp;#039;original country&amp;#039;&amp;#039; if it is currently occupied by a foreign power.&lt;br /&gt;
&lt;br /&gt;
== Importance ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Territory:&amp;#039;&amp;#039;&amp;#039; Regions represent a country&amp;#039;s physical territory and sphere of influence.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Economy:&amp;#039;&amp;#039;&amp;#039; They are the source of raw materials (Food, Weapons, Houses) essential for the national economy via the company system.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Military Strategy:&amp;#039;&amp;#039;&amp;#039; Controlling regions provides strategic depth, access to resources, and staging grounds for further conflicts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;National Pride:&amp;#039;&amp;#039;&amp;#039; Possessing regions, especially one&amp;#039;s original homeland, is a matter of national pride and identity.&lt;br /&gt;
&lt;br /&gt;
Understanding regions, their connections, resources, and how to acquire or defend them is crucial for any player involved in the larger geopolitical landscape of Republik of War.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Home]]&lt;br /&gt;
* [[Military]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Resistance War]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Constructions]]&lt;br /&gt;
* [[Tutorial Missions]]&lt;/div&gt;</summary>
		<author><name>Jrandle</name></author>
	</entry>
</feed>