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	<id>https://wiki.republikofwar.com/index.php?action=history&amp;feed=atom&amp;title=Military</id>
	<title>Military - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.republikofwar.com/index.php?action=history&amp;feed=atom&amp;title=Military"/>
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	<updated>2026-05-30T19:24:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.republikofwar.com/index.php?title=Military&amp;diff=201&amp;oldid=prev</id>
		<title>Jrandle: Created page with &quot;= Military =  The Military aspect of Republik of War involves training, fighting in battles and resistance wars, and organizing into armies to defend or expand your nation.  == Core Activities ==  === Training (Gym) ===  * &#039;&#039;&#039;Purpose:&#039;&#039;&#039; Increase your Strength attribute to deal more damage in fights, or Agility to increase Action Points capacity and regeneration speed. * &#039;&#039;&#039;Mechanics:&#039;&#039;&#039; Perform the &#039;Train&#039; action up to 8 times per game day. * &#039;&#039;&#039;Attributes Influenced:&#039;&#039;...&quot;</title>
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		<updated>2025-08-15T09:11:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Military =  The Military aspect of Republik of War involves training, fighting in battles and resistance wars, and organizing into armies to defend or expand your nation.  == Core Activities ==  === Training (Gym) ===  * &amp;#039;&amp;#039;&amp;#039;Purpose:&amp;#039;&amp;#039;&amp;#039; Increase your Strength attribute to deal more damage in fights, or Agility to increase Action Points capacity and regeneration speed. * &amp;#039;&amp;#039;&amp;#039;Mechanics:&amp;#039;&amp;#039;&amp;#039; Perform the &amp;#039;Train&amp;#039; action up to 8 times per game day. * &amp;#039;&amp;#039;&amp;#039;Attributes Influenced:&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Military =&lt;br /&gt;
&lt;br /&gt;
The Military aspect of Republik of War involves training, fighting in battles and resistance wars, and organizing into armies to defend or expand your nation.&lt;br /&gt;
&lt;br /&gt;
== Core Activities ==&lt;br /&gt;
&lt;br /&gt;
=== Training (Gym) ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Purpose:&amp;#039;&amp;#039;&amp;#039; Increase your Strength attribute to deal more damage in fights, or Agility to increase Action Points capacity and regeneration speed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mechanics:&amp;#039;&amp;#039;&amp;#039; Perform the &amp;#039;Train&amp;#039; action up to 8 times per game day.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attributes Influenced:&amp;#039;&amp;#039;&amp;#039; Strength and Agility&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requirement:&amp;#039;&amp;#039;&amp;#039; To fight, you need sufficient Health Points (HP) and Action Points (AP). Consuming Food restores HP. AP regenerates slowly over time or faster with Houses.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battles:&amp;#039;&amp;#039;&amp;#039; Large-scale conflicts between two sides (countries or resistance vs. occupier) over a specific region. Last for several rounds.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Mechanics:&amp;#039;&amp;#039;&amp;#039; Click &amp;#039;Fight&amp;#039; in an active battle. You deal damage based on your Strength, your Military Skill (MS), and optionally, a Weapon from your inventory (which is consumed).&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Daily Orders:&amp;#039;&amp;#039;&amp;#039; If you are in an Army, your Army Leader can set a &amp;#039;Daily Order&amp;#039; to a specific battle. Fighting in this battle gives a small damage bonus.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rounds:&amp;#039;&amp;#039;&amp;#039; Battles consist of multiple timed rounds. The side that deals more damage in a round wins that round. The overall battle winner is the first side to win a set number of rounds or deals the most total damage if time expires.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rewards:&amp;#039;&amp;#039;&amp;#039; Dealing damage increases your Military Skill (MS), which boosts future damage. Top fighters can earn medals.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resistance Wars:&amp;#039;&amp;#039;&amp;#039; Special battles initiated by any citizen in the capital region of their &amp;#039;&amp;#039;original&amp;#039;&amp;#039; country if it is currently occupied by a foreign power. The goal is to liberate the capital.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Mechanics:&amp;#039;&amp;#039;&amp;#039; No time limit, lasts until either side deals 2000 damage points.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Research Races:&amp;#039;&amp;#039;&amp;#039; Competitions between two countries to unlock the resource of a specific region.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Mechanics:&amp;#039;&amp;#039;&amp;#039; Contribute points by fighting for your country in any battle while a Research Race is active for a region.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Outcome:&amp;#039;&amp;#039;&amp;#039; The country that contributes more points gains the right to increase the resource level in that region.&lt;br /&gt;
&lt;br /&gt;
=== Armies ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Purpose:&amp;#039;&amp;#039;&amp;#039; Military units for organization, coordination, and gaining combat bonuses.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Membership:&amp;#039;&amp;#039;&amp;#039; Any citizen can join an army (subject to army rules, often requiring approval from the leader).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leadership:&amp;#039;&amp;#039;&amp;#039; Armies have a Leader who can manage members, set the Daily Order, and organize.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Benefits:&amp;#039;&amp;#039;&amp;#039; Provides a small damage bonus if you fight in the battle set as the Daily Order.&lt;br /&gt;
&lt;br /&gt;
== Key Concepts ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strength (Str):&amp;#039;&amp;#039;&amp;#039; The primary attribute determining base damage dealt.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Agility (Agi):&amp;#039;&amp;#039;&amp;#039; Influences critical hit chance (dealing 20% more damage) and AP regeneration speed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Military Skill (MS):&amp;#039;&amp;#039;&amp;#039; A hidden stat that increases with total damage dealt. It provides a significant exponential bonus to damage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health Points (HP):&amp;#039;&amp;#039;&amp;#039; Required to work and fight. Restored by consuming Food.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Action Points (AP):&amp;#039;&amp;#039;&amp;#039; Required to fight. Regenerate over time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapons:&amp;#039;&amp;#039;&amp;#039; Optional items consumed during a fight to provide a damage bonus based on their quality.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; The core metric in battles, determining round winners and overall battle victors.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Daily Order:&amp;#039;&amp;#039;&amp;#039; A battle assigned by an Army Leader for members to gain a bonus.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Constructions (Defense System, Iron Dome):&amp;#039;&amp;#039;&amp;#039; Special buildings that can be built in regions to provide military advantages, such as reducing damage taken or protecting companies from losing condition.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Home]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Politics]]&lt;br /&gt;
* [[Army]]&lt;br /&gt;
* [[Tutorial Missions]]&lt;/div&gt;</summary>
		<author><name>Jrandle</name></author>
	</entry>
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