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	<id>https://wiki.republikofwar.com/index.php?action=history&amp;feed=atom&amp;title=Economy</id>
	<title>Economy - Revision history</title>
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	<updated>2026-05-30T19:24:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.republikofwar.com/index.php?title=Economy&amp;diff=200&amp;oldid=prev</id>
		<title>Jrandle: Created page with &quot;= Economy =  The Economy in Republik of War is a player-driven system where citizens contribute through work and company management to produce and trade essential goods.  == Core Activities ==  === Working ===  * &#039;&#039;&#039;Purpose:&#039;&#039;&#039; Earn {{GOLD}} and Economic Points (EP). * &#039;&#039;&#039;Mechanics:&#039;&#039;&#039; Perform the &#039;Work&#039; action once per game day. Your earnings are based on your base production (linked to Intelligence) and a random productivity bonus. * &#039;&#039;&#039;Economic Skill (ES):&#039;&#039;&#039; Accumula...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.republikofwar.com/index.php?title=Economy&amp;diff=200&amp;oldid=prev"/>
		<updated>2025-08-15T09:07:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Economy =  The Economy in Republik of War is a player-driven system where citizens contribute through work and company management to produce and trade essential goods.  == Core Activities ==  === Working ===  * &amp;#039;&amp;#039;&amp;#039;Purpose:&amp;#039;&amp;#039;&amp;#039; Earn {{GOLD}} and Economic Points (EP). * &amp;#039;&amp;#039;&amp;#039;Mechanics:&amp;#039;&amp;#039;&amp;#039; Perform the &amp;#039;Work&amp;#039; action once per game day. Your earnings are based on your base production (linked to Intelligence) and a random productivity bonus. * &amp;#039;&amp;#039;&amp;#039;Economic Skill (ES):&amp;#039;&amp;#039;&amp;#039; Accumula...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Economy =&lt;br /&gt;
&lt;br /&gt;
The Economy in Republik of War is a player-driven system where citizens contribute through work and company management to produce and trade essential goods.&lt;br /&gt;
&lt;br /&gt;
== Core Activities ==&lt;br /&gt;
&lt;br /&gt;
=== Working ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Purpose:&amp;#039;&amp;#039;&amp;#039; Earn {{GOLD}} and Economic Points (EP).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mechanics:&amp;#039;&amp;#039;&amp;#039; Perform the &amp;#039;Work&amp;#039; action once per game day. Your earnings are based on your base production (linked to Intelligence) and a random productivity bonus.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Economic Skill (ES):&amp;#039;&amp;#039;&amp;#039; Accumulating EP increases your ES level. Higher ES provides a bonus to your daily {{GOLD}} income and increases the base production of any company you own.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Taxes:&amp;#039;&amp;#039;&amp;#039; Income from working is subject to Work Tax, set by your country&amp;#039;s government.&lt;br /&gt;
&lt;br /&gt;
=== Companies ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Creation:&amp;#039;&amp;#039;&amp;#039; Any citizen can create a company for a fee (e.g., 5 {{GOLD}}). You choose a product type (Food, Weapon, House) and a quality level (1-5).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; Companies produce goods daily. The base output is determined by the company&amp;#039;s quality. Actual production is boosted by the total work points contributed by employees and the owner, which is influenced by their Economic Skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Employees:&amp;#039;&amp;#039;&amp;#039; Citizens can apply for jobs at companies. Employees contribute work points and receive a salary in {{GOLD}}, set by the company owner. A country&amp;#039;s Congress sets Salary Tax, affecting the net salary received.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Upgrading:&amp;#039;&amp;#039;&amp;#039; Companies can be upgraded with {{GOLD}} to increase their base production (quality level). The cost increases with each upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Buying &amp;amp; Selling:&amp;#039;&amp;#039;&amp;#039; Players trade Food, Weapons, and Houses on a global marketplace.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Selling:&amp;#039;&amp;#039;&amp;#039; Anyone with items in their inventory can list them for sale, setting their own price per unit in {{GOLD}}.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Buying:&amp;#039;&amp;#039;&amp;#039; Players can browse market listings and purchase items from others.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Import Tax:&amp;#039;&amp;#039;&amp;#039; When buying items produced in another country, an Import Tax (set by the buyer&amp;#039;s country) is applied to the transaction.&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Definition:&amp;#039;&amp;#039;&amp;#039; Natural resources (Food, Weapon, House) tied to specific regions on the map.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; Each region produces a certain amount of its resource daily. The quantity depends on the resource&amp;#039;s level (0-5) in that region.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Management:&amp;#039;&amp;#039;&amp;#039; A country&amp;#039;s Congress controls the daily distribution of these raw resources among its companies via laws.&lt;br /&gt;
&lt;br /&gt;
== Key Concepts ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Economic Points (EP):&amp;#039;&amp;#039;&amp;#039; Earned primarily by working. Used to calculate Economic Skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Economic Skill (ES):&amp;#039;&amp;#039;&amp;#039; A level derived from total EP. Boosts work income and company production.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Base Production:&amp;#039;&amp;#039;&amp;#039; A citizen&amp;#039;s inherent productivity, influenced by Intelligence.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Work Points:&amp;#039;&amp;#039;&amp;#039; The contribution a worker (employee or owner) makes to a company&amp;#039;s daily production, based on their ES.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Taxes:&amp;#039;&amp;#039;&amp;#039; Work Tax (on income), Salary Tax (on wages), Import Tax (on cross-border purchases) affect economic transactions.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Home]]&lt;br /&gt;
* [[Politics]]&lt;br /&gt;
* [[Military]]&lt;br /&gt;
* [[Tutorial Missions]]&lt;/div&gt;</summary>
		<author><name>Jrandle</name></author>
	</entry>
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