{"batchcomplete":"","continue":{"lecontinue":"20240612225245|94","continue":"-||"},"query":{"logevents":[{"logid":104,"ns":0,"title":"Resources","pageid":55,"logpage":55,"revid":206,"params":{},"type":"create","action":"create","user":"Jrandle","timestamp":"2025-08-15T09:25:42Z","comment":"Created page with \"= Resources = Resources are fundamental elements tied to regions in Republik of War, representing the natural production capacity of land.  == Definition == Each region on the game map possesses a specific resource type: '''Food''', '''Weapon''', or '''House'''. This represents the primary commodity that the region can produce daily.  == Resource Levels ==  * '''Levels:''' A region's resource exists at a specific level, ranging from None, Low, Medium or High * '''Visual...\""},{"logid":103,"ns":0,"title":"Region","pageid":54,"logpage":54,"revid":204,"params":{},"type":"create","action":"create","user":"Jrandle","timestamp":"2025-08-15T09:18:08Z","comment":"Created page with \"= Regions =  Regions are the fundamental territorial units on the map of Republik of War. They represent areas of land that countries can own, defend, and utilize for economic and strategic benefit.  == Characteristics ==  * '''Map Location:''' Each region occupies a distinct area on the global map and belongs to a specific country. * '''Unique Identifier:''' Every region has a unique name (e.g., 'Eastern Germany', 'Ontario'). * '''Owner:''' A region is controlled by a c...\""},{"logid":102,"ns":0,"title":"Party","pageid":53,"logpage":53,"revid":203,"params":{},"type":"create","action":"create","user":"Jrandle","timestamp":"2025-08-15T09:14:33Z","comment":"Created page with \"= Parties =  Parties are fundamental political organizations in Republik of War. They serve as the backbone for political activity, enabling citizens to campaign for elections and coordinate their efforts towards common goals.  == Purpose ==  * '''Electoral Participation:''' To run for the positions of President or Congressman, a citizen ''must'' be a member of a political party. * '''Political Organization:''' Parties allow citizens with similar ideologies or goals to g...\""},{"logid":101,"ns":0,"title":"Politics","pageid":52,"logpage":52,"revid":202,"params":{},"type":"create","action":"create","user":"Jrandle","timestamp":"2025-08-15T09:13:46Z","comment":"Created page with \"= Politics =  Politics in Republik of War is the system by which citizens collectively govern their nations. It involves elections, law-making, diplomacy, and party organization.  == Core Components ==  === Elections ===  * '''Purpose:''' To democratically choose national leaders. * '''Types:''' ** '''Presidential Elections:''' Held to elect the President, the head of state. Candidates must be members of a political party. Winners gain significant power to propose certai...\""},{"logid":100,"ns":0,"title":"Military","pageid":51,"logpage":51,"revid":201,"params":{},"type":"create","action":"create","user":"Jrandle","timestamp":"2025-08-15T09:11:44Z","comment":"Created page with \"= Military =  The Military aspect of Republik of War involves training, fighting in battles and resistance wars, and organizing into armies to defend or expand your nation.  == Core Activities ==  === Training (Gym) ===  * '''Purpose:''' Increase your Strength attribute to deal more damage in fights, or Agility to increase Action Points capacity and regeneration speed. * '''Mechanics:''' Perform the 'Train' action up to 8 times per game day. * '''Attributes Influenced:''...\""},{"logid":99,"ns":0,"title":"Economy","pageid":50,"logpage":50,"revid":200,"params":{},"type":"create","action":"create","user":"Jrandle","timestamp":"2025-08-15T09:07:09Z","comment":"Created page with \"= Economy =  The Economy in Republik of War is a player-driven system where citizens contribute through work and company management to produce and trade essential goods.  == Core Activities ==  === Working ===  * '''Purpose:''' Earn {{GOLD}} and Economic Points (EP). * '''Mechanics:''' Perform the 'Work' action once per game day. Your earnings are based on your base production (linked to Intelligence) and a random productivity bonus. * '''Economic Skill (ES):''' Accumula...\""},{"logid":98,"ns":2,"title":"User:Jrandle","pageid":0,"logpage":0,"params":{"userid":4},"type":"newusers","action":"create","user":"Jrandle","timestamp":"2025-08-15T09:05:18Z","comment":""},{"logid":97,"ns":6,"title":"File:Mainpage.png","pageid":49,"logpage":49,"revid":198,"params":{},"type":"create","action":"create","user":"Admin","timestamp":"2024-06-12T22:58:11Z","comment":""},{"logid":96,"ns":6,"title":"File:Mainpage.png","pageid":49,"logpage":49,"revid":198,"params":{"img_sha1":"mj8x11zdekog1hlw6ljqcbsrbugkfj0","img_timestamp":"2024-06-12T22:58:11Z"},"type":"upload","action":"upload","user":"Admin","timestamp":"2024-06-12T22:58:11Z","comment":""},{"logid":95,"ns":6,"title":"File:Fight.png","pageid":48,"logpage":48,"revid":196,"params":{},"type":"create","action":"create","user":"Admin","timestamp":"2024-06-12T22:52:45Z","comment":""}]}}