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	<id>https://wiki.republikofwar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jrandle</id>
	<title>Republik of War - User contributions [en-us]</title>
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	<updated>2026-05-30T20:31:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.republikofwar.com/index.php?title=Resources&amp;diff=206</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.republikofwar.com/index.php?title=Resources&amp;diff=206"/>
		<updated>2025-08-15T09:25:42Z</updated>

		<summary type="html">&lt;p&gt;Jrandle: Created page with &amp;quot;= Resources = Resources are fundamental elements tied to regions in Republik of War, representing the natural production capacity of land.  == Definition == Each region on the game map possesses a specific resource type: &amp;#039;&amp;#039;&amp;#039;Food&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;House&amp;#039;&amp;#039;&amp;#039;. This represents the primary commodity that the region can produce daily.  == Resource Levels ==  * &amp;#039;&amp;#039;&amp;#039;Levels:&amp;#039;&amp;#039;&amp;#039; A region&amp;#039;s resource exists at a specific level, ranging from None, Low, Medium or High * &amp;#039;&amp;#039;&amp;#039;Visual...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Resources =&lt;br /&gt;
Resources are fundamental elements tied to regions in Republik of War, representing the natural production capacity of land.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
Each region on the game map possesses a specific resource type: &#039;&#039;&#039;Food&#039;&#039;&#039;, &#039;&#039;&#039;Weapon&#039;&#039;&#039;, or &#039;&#039;&#039;House&#039;&#039;&#039;. This represents the primary commodity that the region can produce daily.&lt;br /&gt;
&lt;br /&gt;
== Resource Levels ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levels:&#039;&#039;&#039; A region&#039;s resource exists at a specific level, ranging from None, Low, Medium or High&lt;br /&gt;
* &#039;&#039;&#039;Visual Representation:&#039;&#039;&#039; On the region page, this is often displayed as &amp;lt;code&amp;gt;Level ResourceName&amp;lt;/code&amp;gt; (e.g., Low Food).&lt;br /&gt;
* &#039;&#039;&#039;Base Production:&#039;&#039;&#039; The level determines the base daily amount of that resource produced by the region. A Medium Food region produces more Food daily than a Low Food region.&lt;br /&gt;
* &#039;&#039;&#039;Maximum Potential:&#039;&#039;&#039; Currently, High is the highest possible level the resource can reach in that region.&lt;br /&gt;
&lt;br /&gt;
== Managing Resources ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ownership Benefit:&#039;&#039;&#039; The country that owns a region receives the daily production of its resource.&lt;br /&gt;
* &#039;&#039;&#039;Increasing Levels:&#039;&#039;&#039; A region&#039;s resource level can be increased through specific actions:&lt;br /&gt;
*# &#039;&#039;&#039;Winning a Battle/Round:&#039;&#039;&#039; Successfully defending a region can prevent its resource level from decreasing if the wall is breached.&lt;br /&gt;
*# &#039;&#039;&#039;Winning a Research Race:&#039;&#039;&#039; As described in [[Research Race]], winning a race grants the right to propose a law to raise the resource level, up to its maximum potential.&lt;br /&gt;
*# &#039;&#039;&#039;Conquering a Region:&#039;&#039;&#039; When a region is conquered, its resource level might initially drop. Subsequently raising it requires winning Research Races (if contested) or direct management (if not).&lt;br /&gt;
* &#039;&#039;&#039;Decreasing Levels:&#039;&#039;&#039;&lt;br /&gt;
*# &#039;&#039;&#039;Losing a Battle/Round:&#039;&#039;&#039; If a defending region&#039;s wall is breached and the defender loses a round, the resource level typically decreases by one.&lt;br /&gt;
*# &#039;&#039;&#039;Time Decay:&#039;&#039;&#039; Some resources might naturally decay over time if not actively managed (though this is less common).&lt;br /&gt;
&lt;br /&gt;
== Distribution to Companies ==&lt;br /&gt;
While regions produce raw resources daily, they don&#039;t directly go into player inventories. Companies extract products from the availability. If a region has 2000 resource points for Food, and producing Q2 Food uses 2 resource points: the region can allow a maximum of 1000 Q2 food to be produced per day. Therefore, it&#039;s important to manage companies in a region.&lt;br /&gt;
&lt;br /&gt;
== Importance ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Economic Foundation:&#039;&#039;&#039; Resources are the bedrock of a nation&#039;s economy. Controlling regions with high-level resources (especially Weapons for military strength, or Food/Houses for economic/population health) is crucial.&lt;br /&gt;
* &#039;&#039;&#039;Strategic Target:&#039;&#039;&#039; Regions with valuable or high-level resources are prime targets for conquest and fierce defenders.&lt;br /&gt;
* &#039;&#039;&#039;National Wealth:&#039;&#039;&#039; A country&#039;s total resource production directly impacts the wealth and productivity available to its citizens through the company system and congressional resource allocation laws.&lt;br /&gt;
&lt;br /&gt;
Understanding resource management, including how to acquire, protect, and enhance them, is key to national prosperity and power.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Home]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Military]]&lt;br /&gt;
* [[Research Race]]&lt;br /&gt;
* [[Tutorial Missions]]&lt;/div&gt;</summary>
		<author><name>Jrandle</name></author>
	</entry>
	<entry>
		<id>https://wiki.republikofwar.com/index.php?title=Region&amp;diff=205</id>
		<title>Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.republikofwar.com/index.php?title=Region&amp;diff=205"/>
		<updated>2025-08-15T09:18:47Z</updated>

		<summary type="html">&lt;p&gt;Jrandle: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Regions =&lt;br /&gt;
&lt;br /&gt;
Regions are the fundamental territorial units on the map of Republik of War. They represent areas of land that countries can own, defend, and utilize for economic and strategic benefit.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Map Location:&#039;&#039;&#039; Each region occupies a distinct area on the global map and belongs to a specific country.&lt;br /&gt;
* &#039;&#039;&#039;Unique Identifier:&#039;&#039;&#039; Every region has a unique name (e.g., &#039;Eastern Germany&#039;, &#039;Ontario&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Owner:&#039;&#039;&#039; A region is controlled by a country. This ownership can change through warfare.&lt;br /&gt;
* &#039;&#039;&#039;Original Owner:&#039;&#039;&#039; Each region also has an &#039;original owner&#039;, which is typically the country it belonged to at the game&#039;s inception or reset. This is significant for mechanics like [[[#resistance-war|Resistance War]]].&lt;br /&gt;
* &#039;&#039;&#039;Capital Status:&#039;&#039;&#039; One region within each country is designated as its Capital. This often holds special significance, particularly for resistance mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Geography:&#039;&#039;&#039; Regions are connected to adjacent regions via borders. These connections determine legal travel paths and potential targets for invasion.&lt;br /&gt;
&lt;br /&gt;
== Key Features ==&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Primary Function:&#039;&#039;&#039; Each region produces a specific natural resource daily: &#039;&#039;&#039;Food&#039;&#039;&#039;, &#039;&#039;&#039;Weapon&#039;&#039;&#039;, or &#039;&#039;&#039;House&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Resource Level:&#039;&#039;&#039; The amount produced depends on the region&#039;s resource level (e.g., Food 1/3). Levels can be increased (often through [[Research Race]]) or decreased (if the region gets conquered).&lt;br /&gt;
* &#039;&#039;&#039;Strategic Value:&#039;&#039;&#039; Regions with high-level or valuable resources (especially Weapons) are highly prized and heavily defended.&lt;br /&gt;
&lt;br /&gt;
=== Infrastructure ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Companies:&#039;&#039;&#039; Players can establish companies within regions they control. These companies use the region&#039;s raw resources to manufacture goods.&lt;br /&gt;
* &#039;&#039;&#039;Constructions:&#039;&#039;&#039; Special buildings like Defense Systems or Iron Domes can be constructed in regions to provide military advantages.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
&lt;br /&gt;
* Citizens can travel between regions, typically restricted to their own country or allied/connected territories, depending on game settings.&lt;br /&gt;
&lt;br /&gt;
=== Warfare ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battles:&#039;&#039;&#039; The primary way regions change hands. One country initiates a battle to invade and conquer a region belonging to another country.&lt;br /&gt;
* &#039;&#039;&#039;Defense:&#039;&#039;&#039; The owning country defends its region in the battle.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; If the invading country wins the battle, they seize control of the region.&lt;br /&gt;
&lt;br /&gt;
=== Resistance War ===&lt;br /&gt;
&lt;br /&gt;
* A special type of persistent war that occurs in the capital region of a player&#039;s &#039;&#039;original country&#039;&#039; if it is currently occupied by a foreign power.&lt;br /&gt;
&lt;br /&gt;
== Importance ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Territory:&#039;&#039;&#039; Regions represent a country&#039;s physical territory and sphere of influence.&lt;br /&gt;
* &#039;&#039;&#039;Economy:&#039;&#039;&#039; They are the source of raw materials (Food, Weapons, Houses) essential for the national economy via the company system.&lt;br /&gt;
* &#039;&#039;&#039;Military Strategy:&#039;&#039;&#039; Controlling regions provides strategic depth, access to resources, and staging grounds for further conflicts.&lt;br /&gt;
* &#039;&#039;&#039;National Pride:&#039;&#039;&#039; Possessing regions, especially one&#039;s original homeland, is a matter of national pride and identity.&lt;br /&gt;
&lt;br /&gt;
Understanding regions, their connections, resources, and how to acquire or defend them is crucial for any player involved in the larger geopolitical landscape of Republik of War.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Home]]&lt;br /&gt;
* [[Military]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Resistance War]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Constructions]]&lt;br /&gt;
* [[Tutorial Missions]]&lt;/div&gt;</summary>
		<author><name>Jrandle</name></author>
	</entry>
	<entry>
		<id>https://wiki.republikofwar.com/index.php?title=Region&amp;diff=204</id>
		<title>Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.republikofwar.com/index.php?title=Region&amp;diff=204"/>
		<updated>2025-08-15T09:18:08Z</updated>

		<summary type="html">&lt;p&gt;Jrandle: Created page with &amp;quot;= Regions =  Regions are the fundamental territorial units on the map of Republik of War. They represent areas of land that countries can own, defend, and utilize for economic and strategic benefit.  == Characteristics ==  * &amp;#039;&amp;#039;&amp;#039;Map Location:&amp;#039;&amp;#039;&amp;#039; Each region occupies a distinct area on the global map and belongs to a specific country. * &amp;#039;&amp;#039;&amp;#039;Unique Identifier:&amp;#039;&amp;#039;&amp;#039; Every region has a unique name (e.g., &amp;#039;Eastern Germany&amp;#039;, &amp;#039;Ontario&amp;#039;). * &amp;#039;&amp;#039;&amp;#039;Owner:&amp;#039;&amp;#039;&amp;#039; A region is controlled by a c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Regions =&lt;br /&gt;
&lt;br /&gt;
Regions are the fundamental territorial units on the map of Republik of War. They represent areas of land that countries can own, defend, and utilize for economic and strategic benefit.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Map Location:&#039;&#039;&#039; Each region occupies a distinct area on the global map and belongs to a specific country.&lt;br /&gt;
* &#039;&#039;&#039;Unique Identifier:&#039;&#039;&#039; Every region has a unique name (e.g., &#039;Eastern Germany&#039;, &#039;Ontario&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Owner:&#039;&#039;&#039; A region is controlled by a country. This ownership can change through warfare.&lt;br /&gt;
* &#039;&#039;&#039;Original Owner:&#039;&#039;&#039; Each region also has an &#039;original owner&#039;, which is typically the country it belonged to at the game&#039;s inception or reset. This is significant for mechanics like [[[#resistance-war|Resistance War]]].&lt;br /&gt;
* &#039;&#039;&#039;Capital Status:&#039;&#039;&#039; One region within each country is designated as its Capital. This often holds special significance, particularly for resistance mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Geography:&#039;&#039;&#039; Regions are connected to adjacent regions via borders. These connections determine legal travel paths and potential targets for invasion.&lt;br /&gt;
&lt;br /&gt;
== Key Features ==&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Primary Function:&#039;&#039;&#039; Each region produces a specific natural resource daily: &#039;&#039;&#039;Food&#039;&#039;&#039;, &#039;&#039;&#039;Weapon&#039;&#039;&#039;, or &#039;&#039;&#039;House&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Resource Level:&#039;&#039;&#039; The amount produced depends on the region&#039;s resource level (e.g., Food 3/5). Levels can be increased (often through [[Research Race]]) or decreased (if the region&#039;s wall is breached in defense).&lt;br /&gt;
* &#039;&#039;&#039;Strategic Value:&#039;&#039;&#039; Regions with high-level or valuable resources (especially Weapons) are highly prized and heavily defended.&lt;br /&gt;
&lt;br /&gt;
=== Infrastructure ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Companies:&#039;&#039;&#039; Players can establish companies within regions they control. These companies use the region&#039;s raw resources to manufacture goods.&lt;br /&gt;
* &#039;&#039;&#039;Constructions:&#039;&#039;&#039; Special buildings like Defense Systems or Iron Domes can be constructed in regions to provide military advantages.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
&lt;br /&gt;
* Citizens can travel between regions, typically restricted to their own country or allied/connected territories, depending on game settings.&lt;br /&gt;
&lt;br /&gt;
=== Warfare ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battles:&#039;&#039;&#039; The primary way regions change hands. One country initiates a battle to invade and conquer a region belonging to another country.&lt;br /&gt;
* &#039;&#039;&#039;Defense:&#039;&#039;&#039; The owning country defends its region in the battle.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; If the invading country wins the battle, they seize control of the region.&lt;br /&gt;
&lt;br /&gt;
=== Resistance War ===&lt;br /&gt;
&lt;br /&gt;
* A special type of persistent war that occurs in the capital region of a player&#039;s &#039;&#039;original country&#039;&#039; if it is currently occupied by a foreign power.&lt;br /&gt;
&lt;br /&gt;
== Importance ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Territory:&#039;&#039;&#039; Regions represent a country&#039;s physical territory and sphere of influence.&lt;br /&gt;
* &#039;&#039;&#039;Economy:&#039;&#039;&#039; They are the source of raw materials (Food, Weapons, Houses) essential for the national economy via the company system.&lt;br /&gt;
* &#039;&#039;&#039;Military Strategy:&#039;&#039;&#039; Controlling regions provides strategic depth, access to resources, and staging grounds for further conflicts.&lt;br /&gt;
* &#039;&#039;&#039;National Pride:&#039;&#039;&#039; Possessing regions, especially one&#039;s original homeland, is a matter of national pride and identity.&lt;br /&gt;
&lt;br /&gt;
Understanding regions, their connections, resources, and how to acquire or defend them is crucial for any player involved in the larger geopolitical landscape of Republik of War.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Home]]&lt;br /&gt;
* [[Military]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Resistance War]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Constructions]]&lt;br /&gt;
* [[Tutorial Missions]]&lt;/div&gt;</summary>
		<author><name>Jrandle</name></author>
	</entry>
	<entry>
		<id>https://wiki.republikofwar.com/index.php?title=Party&amp;diff=203</id>
		<title>Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.republikofwar.com/index.php?title=Party&amp;diff=203"/>
		<updated>2025-08-15T09:14:33Z</updated>

		<summary type="html">&lt;p&gt;Jrandle: Created page with &amp;quot;= Parties =  Parties are fundamental political organizations in Republik of War. They serve as the backbone for political activity, enabling citizens to campaign for elections and coordinate their efforts towards common goals.  == Purpose ==  * &amp;#039;&amp;#039;&amp;#039;Electoral Participation:&amp;#039;&amp;#039;&amp;#039; To run for the positions of President or Congressman, a citizen &amp;#039;&amp;#039;must&amp;#039;&amp;#039; be a member of a political party. * &amp;#039;&amp;#039;&amp;#039;Political Organization:&amp;#039;&amp;#039;&amp;#039; Parties allow citizens with similar ideologies or goals to g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Parties =&lt;br /&gt;
&lt;br /&gt;
Parties are fundamental political organizations in Republik of War. They serve as the backbone for political activity, enabling citizens to campaign for elections and coordinate their efforts towards common goals.&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Electoral Participation:&#039;&#039;&#039; To run for the positions of President or Congressman, a citizen &#039;&#039;must&#039;&#039; be a member of a political party.&lt;br /&gt;
* &#039;&#039;&#039;Political Organization:&#039;&#039;&#039; Parties allow citizens with similar ideologies or goals to group together, making it easier to propose and support laws.&lt;br /&gt;
* &#039;&#039;&#039;Campaigning:&#039;&#039;&#039; Parties are essential for organizing and promoting candidates during election periods.&lt;br /&gt;
* &#039;&#039;&#039;Community:&#039;&#039;&#039; They provide a sense of belonging and a platform for political discussion among members.&lt;br /&gt;
&lt;br /&gt;
== Membership ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Joining:&#039;&#039;&#039; Any citizen can apply to join a party. The party&#039;s leader or members with permission manage applications. Some parties might be open to all, while others might be invite-only or have specific criteria.&lt;br /&gt;
* &#039;&#039;&#039;Leaving:&#039;&#039;&#039; A member can typically leave a party at any time, unless the party has specific rules or pending obligations (like being a candidate).&lt;br /&gt;
* &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Leader:&#039;&#039;&#039; The founder or appointed head of the party. The leader has administrative control over the party, including accepting/declining members, managing the party page, and selecting candidates for elections.&lt;br /&gt;
** &#039;&#039;&#039;Members:&#039;&#039;&#039; Regular members participate in the party&#039;s activities and support its goals.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Candidate Selection:&#039;&#039;&#039; Before major elections (Presidential, Congressional), parties hold internal processes (often managed by the leader) to select their official candidates who will appear on the national ballot.&lt;br /&gt;
* &#039;&#039;&#039;Internal Communication:&#039;&#039;&#039; While the game doesn&#039;t specify in-party messaging, parties often serve as a hub for players with similar political views to discuss strategies and plans.&lt;br /&gt;
* &#039;&#039;&#039;Law Promotion:&#039;&#039;&#039; Parties often coalesce around specific political platforms, encouraging their members to support related laws.&lt;br /&gt;
&lt;br /&gt;
== Creating a Party ==&lt;br /&gt;
&lt;br /&gt;
* Any citizen can create a new political party.&lt;br /&gt;
* This usually requires a fee in {{GOLD}}.&lt;br /&gt;
* The creator becomes the initial Leader.&lt;br /&gt;
* A name and description are needed.&lt;br /&gt;
&lt;br /&gt;
== Importance ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Running for Office:&#039;&#039;&#039; Without a party, you cannot become President or Congressman.&lt;br /&gt;
* &#039;&#039;&#039;Political Influence:&#039;&#039;&#039; Being part of a strong party increases your collective impact on law votes if you hold a political office.&lt;br /&gt;
* &#039;&#039;&#039;National Direction:&#039;&#039;&#039; The aggregate strength and platforms of various parties shape the overall political landscape and direction of a country.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Home]]&lt;br /&gt;
* [[Politics]]&lt;br /&gt;
* [[Tutorial Missions]]&lt;/div&gt;</summary>
		<author><name>Jrandle</name></author>
	</entry>
	<entry>
		<id>https://wiki.republikofwar.com/index.php?title=Politics&amp;diff=202</id>
		<title>Politics</title>
		<link rel="alternate" type="text/html" href="https://wiki.republikofwar.com/index.php?title=Politics&amp;diff=202"/>
		<updated>2025-08-15T09:13:46Z</updated>

		<summary type="html">&lt;p&gt;Jrandle: Created page with &amp;quot;= Politics =  Politics in Republik of War is the system by which citizens collectively govern their nations. It involves elections, law-making, diplomacy, and party organization.  == Core Components ==  === Elections ===  * &amp;#039;&amp;#039;&amp;#039;Purpose:&amp;#039;&amp;#039;&amp;#039; To democratically choose national leaders. * &amp;#039;&amp;#039;&amp;#039;Types:&amp;#039;&amp;#039;&amp;#039; ** &amp;#039;&amp;#039;&amp;#039;Presidential Elections:&amp;#039;&amp;#039;&amp;#039; Held to elect the President, the head of state. Candidates must be members of a political party. Winners gain significant power to propose certai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Politics =&lt;br /&gt;
&lt;br /&gt;
Politics in Republik of War is the system by which citizens collectively govern their nations. It involves elections, law-making, diplomacy, and party organization.&lt;br /&gt;
&lt;br /&gt;
== Core Components ==&lt;br /&gt;
&lt;br /&gt;
=== Elections ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; To democratically choose national leaders.&lt;br /&gt;
* &#039;&#039;&#039;Types:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Presidential Elections:&#039;&#039;&#039; Held to elect the President, the head of state. Candidates must be members of a political party. Winners gain significant power to propose certain laws.&lt;br /&gt;
** &#039;&#039;&#039;Congressional Elections:&#039;&#039;&#039; Held to elect Congressmen, who form the legislative body. Congressmen have broad law proposal rights.&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; Elections occur on fixed game days (e.g., 3rd for President, 8th for Congress). A candidate registration period precedes the voting period.&lt;br /&gt;
* &#039;&#039;&#039;Voting:&#039;&#039;&#039; All citizens of a country can vote for candidates from their own country.&lt;br /&gt;
&lt;br /&gt;
=== Government Structure ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;President:&#039;&#039;&#039; The highest authority. Can propose laws related to war, peace, alliances, changing the Vice President, and deploying the national budget. Sets key ministers.&lt;br /&gt;
* &#039;&#039;&#039;Vice President:&#039;&#039;&#039; Second in command. Mostly diplomatical purposes, but can also manage universities.&lt;br /&gt;
* &#039;&#039;&#039;Congress:&#039;&#039;&#039; Composed of Congressmen. They can propose a wide range of laws including taxes, starting research, creating universities, donating money, and changing taxes.&lt;br /&gt;
* &#039;&#039;&#039;Ministers:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Minister of Education (MoE):&#039;&#039;&#039; Manages national research projects and can propose laws to start research or create universities.&lt;br /&gt;
** &#039;&#039;&#039;Minister of Economy (MoF):&#039;&#039;&#039; Manages the national treasury and can propose laws related to printing money and donating from the treasury.&lt;br /&gt;
** &#039;&#039;&#039;Minister of War (MoW):&#039;&#039;&#039; Oversees the military and can propose laws related to war, peace, and alliances.&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; The primary mechanism for making national decisions.&lt;br /&gt;
* &#039;&#039;&#039;Proposal:&#039;&#039;&#039; Can be proposed by the President, Vice President, Ministers, or Congressmen.&lt;br /&gt;
* &#039;&#039;&#039;Types:&#039;&#039;&#039; Include declaring war, making peace, forming alliances, changing taxes, starting national research, printing money, donating to citizens or the treasury, creating universities, impeaching the President, etc.&lt;br /&gt;
* &#039;&#039;&#039;Voting:&#039;&#039;&#039; Once proposed, laws enter a voting period. The President, Vice President, Ministers, and all Congressmen are eligible to vote.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; A law passes if it receives more &#039;Yes&#039; votes than &#039;No&#039; votes from the eligible voters.&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;War:&#039;&#039;&#039; Declared by the President or Minister of War via a law vote. Engages the nation in a conflict with another.&lt;br /&gt;
* &#039;&#039;&#039;Peace:&#039;&#039;&#039; Proposed by the President or Minister of War via a law vote to end an active war.&lt;br /&gt;
* &#039;&#039;&#039;Alliances:&#039;&#039;&#039; Formal agreements between two countries, proposed by the President or Minister of War via a law vote. Allied countries mutually support each other in wars.&lt;br /&gt;
&lt;br /&gt;
=== Parties ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; Political organizations that help coordinate campaigns for elections and push political agendas.&lt;br /&gt;
* &#039;&#039;&#039;Membership:&#039;&#039;&#039; Any citizen can join a party (subject to party rules, often requiring approval).&lt;br /&gt;
* &#039;&#039;&#039;Leadership:&#039;&#039;&#039; Parties have a leader who can manage the party and select candidates for elections.&lt;br /&gt;
* &#039;&#039;&#039;Role in Politics:&#039;&#039;&#039; Essential for running for President or Congress, as candidates must be party members.&lt;br /&gt;
&lt;br /&gt;
== Key Concepts ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Democratic Governance:&#039;&#039;&#039; Major national decisions are made through elected officials and law votes.&lt;br /&gt;
* &#039;&#039;&#039;Checks and Balances:&#039;&#039;&#039; Power is distributed among the President, Congress, and Ministers, requiring cooperation or majority votes.&lt;br /&gt;
* &#039;&#039;&#039;Player Agency:&#039;&#039;&#039; Citizens directly influence their nation&#039;s path through voting and participating in parties.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Home]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Military]]&lt;br /&gt;
* [[Party]]&lt;br /&gt;
* [[Tutorial Missions]]&lt;/div&gt;</summary>
		<author><name>Jrandle</name></author>
	</entry>
	<entry>
		<id>https://wiki.republikofwar.com/index.php?title=Military&amp;diff=201</id>
		<title>Military</title>
		<link rel="alternate" type="text/html" href="https://wiki.republikofwar.com/index.php?title=Military&amp;diff=201"/>
		<updated>2025-08-15T09:11:44Z</updated>

		<summary type="html">&lt;p&gt;Jrandle: Created page with &amp;quot;= Military =  The Military aspect of Republik of War involves training, fighting in battles and resistance wars, and organizing into armies to defend or expand your nation.  == Core Activities ==  === Training (Gym) ===  * &amp;#039;&amp;#039;&amp;#039;Purpose:&amp;#039;&amp;#039;&amp;#039; Increase your Strength attribute to deal more damage in fights, or Agility to increase Action Points capacity and regeneration speed. * &amp;#039;&amp;#039;&amp;#039;Mechanics:&amp;#039;&amp;#039;&amp;#039; Perform the &amp;#039;Train&amp;#039; action up to 8 times per game day. * &amp;#039;&amp;#039;&amp;#039;Attributes Influenced:&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Military =&lt;br /&gt;
&lt;br /&gt;
The Military aspect of Republik of War involves training, fighting in battles and resistance wars, and organizing into armies to defend or expand your nation.&lt;br /&gt;
&lt;br /&gt;
== Core Activities ==&lt;br /&gt;
&lt;br /&gt;
=== Training (Gym) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; Increase your Strength attribute to deal more damage in fights, or Agility to increase Action Points capacity and regeneration speed.&lt;br /&gt;
* &#039;&#039;&#039;Mechanics:&#039;&#039;&#039; Perform the &#039;Train&#039; action up to 8 times per game day.&lt;br /&gt;
* &#039;&#039;&#039;Attributes Influenced:&#039;&#039;&#039; Strength and Agility&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Requirement:&#039;&#039;&#039; To fight, you need sufficient Health Points (HP) and Action Points (AP). Consuming Food restores HP. AP regenerates slowly over time or faster with Houses.&lt;br /&gt;
* &#039;&#039;&#039;Battles:&#039;&#039;&#039; Large-scale conflicts between two sides (countries or resistance vs. occupier) over a specific region. Last for several rounds.&lt;br /&gt;
** &#039;&#039;&#039;Mechanics:&#039;&#039;&#039; Click &#039;Fight&#039; in an active battle. You deal damage based on your Strength, your Military Skill (MS), and optionally, a Weapon from your inventory (which is consumed).&lt;br /&gt;
** &#039;&#039;&#039;Daily Orders:&#039;&#039;&#039; If you are in an Army, your Army Leader can set a &#039;Daily Order&#039; to a specific battle. Fighting in this battle gives a small damage bonus.&lt;br /&gt;
** &#039;&#039;&#039;Rounds:&#039;&#039;&#039; Battles consist of multiple timed rounds. The side that deals more damage in a round wins that round. The overall battle winner is the first side to win a set number of rounds or deals the most total damage if time expires.&lt;br /&gt;
** &#039;&#039;&#039;Rewards:&#039;&#039;&#039; Dealing damage increases your Military Skill (MS), which boosts future damage. Top fighters can earn medals.&lt;br /&gt;
* &#039;&#039;&#039;Resistance Wars:&#039;&#039;&#039; Special battles initiated by any citizen in the capital region of their &#039;&#039;original&#039;&#039; country if it is currently occupied by a foreign power. The goal is to liberate the capital.&lt;br /&gt;
** &#039;&#039;&#039;Mechanics:&#039;&#039;&#039; No time limit, lasts until either side deals 2000 damage points.&lt;br /&gt;
* &#039;&#039;&#039;Research Races:&#039;&#039;&#039; Competitions between two countries to unlock the resource of a specific region.&lt;br /&gt;
** &#039;&#039;&#039;Mechanics:&#039;&#039;&#039; Contribute points by fighting for your country in any battle while a Research Race is active for a region.&lt;br /&gt;
** &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The country that contributes more points gains the right to increase the resource level in that region.&lt;br /&gt;
&lt;br /&gt;
=== Armies ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; Military units for organization, coordination, and gaining combat bonuses.&lt;br /&gt;
* &#039;&#039;&#039;Membership:&#039;&#039;&#039; Any citizen can join an army (subject to army rules, often requiring approval from the leader).&lt;br /&gt;
* &#039;&#039;&#039;Leadership:&#039;&#039;&#039; Armies have a Leader who can manage members, set the Daily Order, and organize.&lt;br /&gt;
* &#039;&#039;&#039;Benefits:&#039;&#039;&#039; Provides a small damage bonus if you fight in the battle set as the Daily Order.&lt;br /&gt;
&lt;br /&gt;
== Key Concepts ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength (Str):&#039;&#039;&#039; The primary attribute determining base damage dealt.&lt;br /&gt;
* &#039;&#039;&#039;Agility (Agi):&#039;&#039;&#039; Influences critical hit chance (dealing 20% more damage) and AP regeneration speed.&lt;br /&gt;
* &#039;&#039;&#039;Military Skill (MS):&#039;&#039;&#039; A hidden stat that increases with total damage dealt. It provides a significant exponential bonus to damage.&lt;br /&gt;
* &#039;&#039;&#039;Health Points (HP):&#039;&#039;&#039; Required to work and fight. Restored by consuming Food.&lt;br /&gt;
* &#039;&#039;&#039;Action Points (AP):&#039;&#039;&#039; Required to fight. Regenerate over time.&lt;br /&gt;
* &#039;&#039;&#039;Weapons:&#039;&#039;&#039; Optional items consumed during a fight to provide a damage bonus based on their quality.&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; The core metric in battles, determining round winners and overall battle victors.&lt;br /&gt;
* &#039;&#039;&#039;Daily Order:&#039;&#039;&#039; A battle assigned by an Army Leader for members to gain a bonus.&lt;br /&gt;
* &#039;&#039;&#039;Constructions (Defense System, Iron Dome):&#039;&#039;&#039; Special buildings that can be built in regions to provide military advantages, such as reducing damage taken or protecting companies from losing condition.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Home]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Politics]]&lt;br /&gt;
* [[Army]]&lt;br /&gt;
* [[Tutorial Missions]]&lt;/div&gt;</summary>
		<author><name>Jrandle</name></author>
	</entry>
	<entry>
		<id>https://wiki.republikofwar.com/index.php?title=Economy&amp;diff=200</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.republikofwar.com/index.php?title=Economy&amp;diff=200"/>
		<updated>2025-08-15T09:07:09Z</updated>

		<summary type="html">&lt;p&gt;Jrandle: Created page with &amp;quot;= Economy =  The Economy in Republik of War is a player-driven system where citizens contribute through work and company management to produce and trade essential goods.  == Core Activities ==  === Working ===  * &amp;#039;&amp;#039;&amp;#039;Purpose:&amp;#039;&amp;#039;&amp;#039; Earn {{GOLD}} and Economic Points (EP). * &amp;#039;&amp;#039;&amp;#039;Mechanics:&amp;#039;&amp;#039;&amp;#039; Perform the &amp;#039;Work&amp;#039; action once per game day. Your earnings are based on your base production (linked to Intelligence) and a random productivity bonus. * &amp;#039;&amp;#039;&amp;#039;Economic Skill (ES):&amp;#039;&amp;#039;&amp;#039; Accumula...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Economy =&lt;br /&gt;
&lt;br /&gt;
The Economy in Republik of War is a player-driven system where citizens contribute through work and company management to produce and trade essential goods.&lt;br /&gt;
&lt;br /&gt;
== Core Activities ==&lt;br /&gt;
&lt;br /&gt;
=== Working ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; Earn {{GOLD}} and Economic Points (EP).&lt;br /&gt;
* &#039;&#039;&#039;Mechanics:&#039;&#039;&#039; Perform the &#039;Work&#039; action once per game day. Your earnings are based on your base production (linked to Intelligence) and a random productivity bonus.&lt;br /&gt;
* &#039;&#039;&#039;Economic Skill (ES):&#039;&#039;&#039; Accumulating EP increases your ES level. Higher ES provides a bonus to your daily {{GOLD}} income and increases the base production of any company you own.&lt;br /&gt;
* &#039;&#039;&#039;Taxes:&#039;&#039;&#039; Income from working is subject to Work Tax, set by your country&#039;s government.&lt;br /&gt;
&lt;br /&gt;
=== Companies ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Creation:&#039;&#039;&#039; Any citizen can create a company for a fee (e.g., 5 {{GOLD}}). You choose a product type (Food, Weapon, House) and a quality level (1-5).&lt;br /&gt;
* &#039;&#039;&#039;Production:&#039;&#039;&#039; Companies produce goods daily. The base output is determined by the company&#039;s quality. Actual production is boosted by the total work points contributed by employees and the owner, which is influenced by their Economic Skill.&lt;br /&gt;
* &#039;&#039;&#039;Employees:&#039;&#039;&#039; Citizens can apply for jobs at companies. Employees contribute work points and receive a salary in {{GOLD}}, set by the company owner. A country&#039;s Congress sets Salary Tax, affecting the net salary received.&lt;br /&gt;
* &#039;&#039;&#039;Upgrading:&#039;&#039;&#039; Companies can be upgraded with {{GOLD}} to increase their base production (quality level). The cost increases with each upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Buying &amp;amp; Selling:&#039;&#039;&#039; Players trade Food, Weapons, and Houses on a global marketplace.&lt;br /&gt;
* &#039;&#039;&#039;Selling:&#039;&#039;&#039; Anyone with items in their inventory can list them for sale, setting their own price per unit in {{GOLD}}.&lt;br /&gt;
* &#039;&#039;&#039;Buying:&#039;&#039;&#039; Players can browse market listings and purchase items from others.&lt;br /&gt;
* &#039;&#039;&#039;Import Tax:&#039;&#039;&#039; When buying items produced in another country, an Import Tax (set by the buyer&#039;s country) is applied to the transaction.&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Definition:&#039;&#039;&#039; Natural resources (Food, Weapon, House) tied to specific regions on the map.&lt;br /&gt;
* &#039;&#039;&#039;Production:&#039;&#039;&#039; Each region produces a certain amount of its resource daily. The quantity depends on the resource&#039;s level (0-5) in that region.&lt;br /&gt;
* &#039;&#039;&#039;Management:&#039;&#039;&#039; A country&#039;s Congress controls the daily distribution of these raw resources among its companies via laws.&lt;br /&gt;
&lt;br /&gt;
== Key Concepts ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Economic Points (EP):&#039;&#039;&#039; Earned primarily by working. Used to calculate Economic Skill.&lt;br /&gt;
* &#039;&#039;&#039;Economic Skill (ES):&#039;&#039;&#039; A level derived from total EP. Boosts work income and company production.&lt;br /&gt;
* &#039;&#039;&#039;Base Production:&#039;&#039;&#039; A citizen&#039;s inherent productivity, influenced by Intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Work Points:&#039;&#039;&#039; The contribution a worker (employee or owner) makes to a company&#039;s daily production, based on their ES.&lt;br /&gt;
* &#039;&#039;&#039;Taxes:&#039;&#039;&#039; Work Tax (on income), Salary Tax (on wages), Import Tax (on cross-border purchases) affect economic transactions.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Home]]&lt;br /&gt;
* [[Politics]]&lt;br /&gt;
* [[Military]]&lt;br /&gt;
* [[Tutorial Missions]]&lt;/div&gt;</summary>
		<author><name>Jrandle</name></author>
	</entry>
</feed>